banner



What Is River Race Worth On Animal Jam 2018

Racing video game franchise published by Electronic Arts

Video game series

Need for Speed
Need for Speed 2020 logo.svg

Logo since 2020

Genre(s) Racing
Developer(south) Electric current
Benchmark Games
(2010–13; 2020–present)
Firemonkeys Studios
(2012–present)

Previous

  • EA Black Box (2002–eleven)
  • EA Brilliant Light (2009)
  • EA Canada (1994–2000)
  • Eden Studios (1998–2000)
  • Exient Entertainment (2006–10)
  • Firebrand Games (2008–eleven)
  • Ghost Games (2013–xix)
  • Piranha Games (2008)
  • Slightly Mad Studios (2009–11)
Publisher(southward) Electronic Arts
Platform(s)

List

    • 3DO
    • Android
    • Arcade
    • DOS
    • Game Male child Advance
    • iOS
    • Kindle Fire
    • Mac OS 10
    • Microsoft Windows
    • Mobile game
    • MS-DOS
    • Nintendo 3DS
    • Nintendo DS
    • Nintendo GameCube
    • Nintendo Switch
    • Os 10
    • PlayStation
    • PlayStation ii
    • PlayStation 3
    • PlayStation iv
    • PlayStation Portable
    • PlayStation Vita
    • Sega Saturn
    • Wii
    • Wii U
    • Windows Mobile
    • Windows Phone
    • Xbox
    • Xbox 360
    • Xbox One
    • Zeebo
First release The Need for Speed
December 1994
Latest release Need for Speed: Hot Pursuit Remastered
November 6, 2020

Demand for Speed ( NFS ) is a racing video game franchise published past Electronic Arts and currently developed past Criterion Games, the developers of Burnout.[one] The series more often than not centers around illicit street racing and tasks players to complete various types of races while evading the local law enforcement in constabulary pursuits. The series is i of EA's oldest franchises not under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed: Hot Pursuit Remastered, was released on Nov vi, 2020. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively adult by Firemonkeys Studios, the developers of Real Racing 3.

The serial has been overseen and had games adult by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the virtually successful video game franchises of all time, selling over 150 one thousand thousand copies of games.[2] Due to its strong sales, the franchise has expanded into other forms of media including a flick adaptation and licensed Hot Wheels toys.[3]

History [edit]

The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' buy of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. After the buy, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in belatedly 1992.[4]

EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based programmer, named Black Box Games, was caused by EA and contracted to proceed the series with Need for Speed: Hot Pursuit two.[5]

After, Slightly Mad Studios was brought in, releasing Demand for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Benchmark Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[half dozen]

At E3 2012, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. Ward wouldn't confirm that all Need for Speed games in the future would be developed entirely by Benchmark, but he did say the studio would take "strong interest" in them and would have command over which NFS titles would be released in the future.[1] [7]

In August 2013, following the downsizing of Criterion Games, Swedish developer Ghost Games would get the principal studio for the franchise and oversee future development.[8] [9] At the time, fourscore% of Ghost Games' work force consisted of onetime Criterion Games employees.[8] [9] Ghost Games would develop 2013's Need for Speed Rivals, the 2015 Need for Speed reboot, 2017's Need for Speed Payback, and 2019'south Need for Speed Estrus.

In February 2020, Benchmark regained oversight of the franchise.[10]

On May 31, 2021, EA announced that Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed and The Run would no longer be bachelor for buy in any online stores, and their online servers will be shuttered on August 31, 2021.[11] [12]

Gameplay [edit]

Almost all of the games in the NFS serial employ the aforementioned fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the actor must win a series of races in society to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automated or manual transmission. All games in the series have some class of multiplayer mode allowing players to race one another via a split up screen, a LAN or the Internet. Since Need for Speed: High Stakes, the serial has also integrated auto body customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For case, in some games the cars tin suffer mechanical and visual damage, while in other games the cars cannot exist damaged at all; in some games, the software simulates real-auto behavior (physics), while in others at that place are more forgiving physics.

With the release of Need for Speed: Clandestine, the serial shifted from racing sports cars on breathtaking bespeak-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in improver to special race cars.

Virtually of the games in the franchise include police pursuits in some form or other. In some of the games featuring police force pursuit (due east.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[thirteen] The concepts of globe-trotting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Need for Speed: Underground and Need for Speed (2015), the thespian must defeat other racers past totaling the most points, earned past the length and timing of the migrate made by the player'southward vehicle.[xiv] In drag races, the thespian must finish first to win the race, though if the actor crashes into an obstacle or wall, the race ends.[14] In the recent game Demand for Speed: Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they become, whilst passing through a limited number of checkpoints.[15]

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the motorcar looks. Each game except Need for Speed: Hot Pursuit has automobile tuning which tin set options for items similar ABS, traction control, or downforce, or for upgrading parts similar the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode later on the release of Need for Speed: Hugger-mugger ii, when the advent is rated from zero to ten points. When a machine attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional mag.[16]

Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into 4 categories: exotic cars, musculus cars, tuners, and special vehicles.[17] Exotic cars feature high functioning, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Demand for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Demand for Speed: Carbon.[17]

Originally the serial took place in international settings, such as race tracks in Commonwealth of australia, Europe, and Africa.[eighteen] First with Surreptitious, the serial has taken identify in fictional metropolitan cities.[xix] The first game featured traffic on "head to head" mode, while later games traffic can exist toggled on and off, and starting with Clandestine, traffic is a fixed obstacle.[nineteen] Most of the recent Need for Speed games are ready in fictional locations of our world, in a number of different fourth dimension periods. These include, only are not limited to, Olympic, Bayview, Rockport, Palmont City, Seacrest Canton, Fairhaven Metropolis, Redview County, Ventura Bay, Fortune Valley and Palm City.

Games [edit]

Primary installments in the Need for Speed serial
Title Year PC Consoles Handheld Developer Notes
The Need for Speed 1994 DOS, Windows 3DO, Saturn, PS1 N/A Electronic Arts Canada 3DO version was the first version to exist released. Known in Japan as Over Drivin' and Over Drivin' DX.
Demand for Speed 2 1997 Windows PS1 N/A EA (Canada/Seattle) Prototypes and showcars available. Known as Over Drivin' Ii in Nihon
Need for Speed Iii: Hot Pursuit 1998 Windows PS1 Due north/A EA (Canada/Seattle) Known as Over Drivin' III: Hot Pursuit in Nippon, and Demand for Speed III: Poursuite Infernale in France
Need for Speed: High Stakes 1999 Windows PS1 N/A EA (Canada/Seattle) Known as Demand for Speed: Road Challenge in most European countries and Brazil, Need for Speed: Conduite en état de liberté in France, Need for Speed: Brennender Cobblestone in Germany, and Over Drivin' IV in Japan
Demand for Speed: Porsche Unleashed 2000 Windows PS1 GBA Eden Games (PS1)
EA Canada (PC)
Pocketeers (GBA)
Known as Need for Speed: Porsche 2000 in most European countries, Brazil, Australia and Asian markets, and as Need for Speed: Porsche in Frg and near of Latin America
Need for Speed: Hot Pursuit two 2002 Windows GC, PS2, Xbox N/A Blackness Box (PS2)
EA Seattle (GC, PC, Xbox)
Known as Need for Speed: Poursuite Infernale 2 in France
Need for Speed: Cloak-and-dagger 2003 Windows GC, PS2, Xbox GBA EA Black Box
Need for Speed: Underground ii 2004 Windows GC, PS2, Xbox GBA, Mobile, DS, PSP EA Black Box PSP version was titled Demand for Speed: Underground Rivals.
Need for Speed: Near Wanted 2005 Windows GC, PS2, Xbox, Xbox 360 GBA, Mobile, DS, PSP EA Black Box PSP version was titled Need for Speed: Most Wanted 5-1-0.
Demand for Speed: Carbon 2006 Windows, Mac OS Ten GC, PS2, Xbox, PS3, Wii, Xbox 360 GBA, Mobile, DS, PSP EA (Canada/Black Box) PSP, DS and GBA versions was titled Need for Speed: Carbon Ain the City.
Need for Speed: ProStreet 2007 Windows PS2, PS3, Wii, Xbox 360 Mobile, DS, PSP EA Black Box
Need for Speed: Hole-and-corner 2008 Windows PS2, PS3, Wii, Xbox 360 Mobile, DS, PSP, Windows Mobile, iOS EA Black Box (PS3, PC, Xbox 360)
Exient Entertainment (PS2, Wii)
Firebrand Games (DS)
Piranha Games (PSP)
Need for Speed: Shift 2009 Windows PS3, Xbox 360 PSP, Mobile, Windows Mobile, Android, iOS Slightly Mad Studios (PS3, PC, Xbox 360)
EA Bright Light (PSP)
Demand for Speed: Nitro Northward/A Wii DS Firebrand Games
EA Montreal
The DSiWare version was called Need for Speed: Nitro-X.
Demand for Speed: World 2010 Windows Due north/A N/A EA Black Box Complimentary-to-play MMO racing game. Closed in 2015.
Demand for Speed: Hot Pursuit Windows PS3, PS4, Wii, Switch, Xbox 360, Xbox One Windows Phone, Android, iOS Criterion Games Wii version by Exient Entertainment
The remastered version was released in November 2020, prior to the 10th ceremony of the original release. Information technology is the first remastered championship on the franchise.
Shift 2: Unleashed 2011 Windows PS3, Xbox 360 iOS Slightly Mad Studios As well known equally Need for Speed: Shift 2 - Unleashed.
Need for Speed: The Run Windows PS3, Wii, Xbox 360 3DS EA Black Box Wii/3DS versions past Firebrand Games.
Need for Speed: Near Wanted 2012 Windows PS3, Wii U, Xbox 360 PS Vita, Android, iOS Criterion Games Wii U version (released 2013) was titled Demand for Speed: About Wanted U.
Need for Speed: Rivals 2013 Windows PS3, PS4, Xbox 360, Xbox 1 N/A Ghost Games
Criterion Games
Need for Speed Rivals Complete Edition was released October 21, 2014 (including all DLC packs & pre-order bonuses).
Need for Speed: No Limits 2015 North/A North/A Android, iOS Firemonkeys Studios
Need for Speed Windows PS4, Xbox Ane Due north/A Ghost Games Series reboot. Requires consistent internet connectivity.
Need for Speed Payback 2017 Windows PS4, Xbox Ane N/A Ghost Games
Need for Speed Rut 2019 Windows PS4, Xbox I Northward/A Ghost Games Announced in Electronic Arts' Q3 FY19 Fiscal Results Meeting. June 2020 update introduces cross-platform play, the first EA game to include it.[xx]

Primary installments [edit]

The Demand for Speed (1994) [edit]

The original Demand for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly later. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the PC running but on Windows (excluding Need for Speed: Carbon which was also released on Mac Bone X).

The first installment of The Need for Speed was the only serious endeavor by the series to provide a realistic simulation of car treatment elements through the direct collaboration of Staff members from Route & Track. Electronic Arts left the handling dynamics tuning with the automotive mag'due south seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well equally sounds made by the vehicles' gear control levers and other functions. The game contained vehicle information with spoken commentary, several "magazine-style" images of each automobile, and short video clips highlighting the vehicles set to music. Nigh cars and tracks are available at the get-go of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by constabulary cars, a pop theme throughout the series.

Another version chosen The Need for Speed: Special Edition, was released but for the PC in 1996. Information technology featured support for DirectX 2 and TCP/IP networking, ii new tracks, only dropped the always-popular flip and become in favor of the more generic scene reset after an blow, a portents of the arcade-fashion gaming that would dominate the series e'er after.

Demand for Speed II (1997) [edit]

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Commonwealth of australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps volition be eliminated. In addition, track design was more than open-ended; players could now "drive" off the asphalt, and cutting across fields to have advantage of shortcuts. Need for Speed II: Special Edition includes one extra rail, extra cars, and back up for Glide. The PlayStation port of NFS II besides took reward of the NeGcon controller, and the Dual Analog and DualShock controllers as well.

Need for Speed 3: Hot Pursuit (1998) [edit]

Need for Speed Iii: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or exist the cop, absorbing speeders. NFS III took reward of the multimedia capabilities past featuring audio commentary, picture slideshows, and music videos. This game was the start in the series to allow the downloading of additional cars from the official website. Every bit a outcome, modding communities sprang up to create vehicles. The PC version was also the first game in the series to back up Direct 3D hardware.

Need for Speed: High Stakes (1999) [edit]

High Stakes, developed past EA Canada and EA Seattle, was released in 1999. The game features more realistic elements than its predecessors and introduced a damage organisation that allows cars to accept harm when colliding with objects, affecting their appearance and functioning. Information technology likewise introduced a series of economic system-based tournaments, application players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit fashion, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

Need for Speed: Porsche Unleashed (2000) [edit]

Porsche Unleashed (North America and Latin America championship), Porsche 2000 (European and Australian title), or simply Porsche (in Frg) is dissimilar from the previous versions because information technology featured only Porsches.

The vehicle treatment in the PC version was said to be the most realistic in whatever NFS game, but the PS1 version had very simplified arcade handling that vicious woefully short of the hallmark handling offered in the first game. The histrion had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Manufactory Driver way, where the actor had to test Porsches to motility frontwards in the game and did not feature a split-screen fashion.

Need for Speed: Hot Pursuit 2 (2002) [edit]

Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the 6th generation consoles. Dissimilar versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Hot Pursuit 2 draws primarily from the gameplay and way of NFS 3, putting accent on evading the police and over-the-superlative tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, every bit opposed to using fake police tactics to immobilize a speeding vehicle. This was the first version since the start of the serial not to characteristic an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to characteristic the split up-screen two-player mode introduced in Demand for Speed 2. For the multiplayer mode of the PC version, GameSpy'due south internet matchmaking organization was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to apply songs sung by licensed artists under the EA Trax label.

Need for Speed: Cloak-and-dagger (2003) [edit]

Need for Speed: Hole-and-corner was developed by EA Black Box and released in 2003. This was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.

Surreptitious shifted from semi-professional person racing and isolated circuits to the street racing way of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. Hush-hush introduced ii new play modes (Drag and Drift) and more than tuning options than in the earlier Loftier Stakes. Underground was also the offset game in the series to characteristic a story, told via pre-rendered videos. Hugger-mugger features tuner cars and has a wide variety of tuning options such every bit widebody kits, bumpers, spoilers, likewise equally performance upgrades such as engines and nitrous. City street racing is the primary focus of the game. In that location are no police in Underground and Underground 2, which drew criticism as police had been an of import part of previous titles.

Demand for Speed: Hugger-mugger ii (2004) [edit]

Need for Speed: Underground two, was adult by EA Blackness Box and released in 2004. A demo of the game was placed every bit a bonus in copies of the EA/Criterion collaboration Burnout iii: Takedown.

In Underground two, the story mode continued, but there were new racing modes such equally Underground Racing League and Street X, more tuning options, and a new method of selecting races. Besides included was an "outrun" mode where a player tin can challenge random opponents on the road (like to Tokyo Xtreme Racer). Underground 2 too introduced several SUVs, used to race against other SUVs. The most meaning change vs. the original Hole-and-corner was the introduction of its Open up World (free roam) environments,[118] setting the tone for numerous NFS games to come. This was also the publisher's well-nigh marketed feature at launch. In improver, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the entrada.[119]

The customization features were significantly expanded on modifications that did not touch on vehicle functioning. Players were required to customize their car to a sure numerical value in gild to exist offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing. This game also had all-encompassing customization options in the class of pause upgrades, nitrous systems, and engine mods.

Need for Speed: Underground Rivals was the get-go Need for Speed game released on the PlayStation Portable. Dissimilar from Need for Speed: Underground 2 as it had no free roam and the cars were very express, it was released in 2005.

Need for Speed: Almost Wanted (2005) [edit]

Demand for Speed: Nigh Wanted was adult past EA Black Box, released in 2005, and was i of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Nigh Wanted 5-one-0.

Police chases represent a pregnant body of the gameplay, and include the free-roaming attribute of Cloak-and-dagger 2, merely with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must trounce 1-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements earlier they could have on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.

A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; information technology also included a behind-the-scenes DVD. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while only the standard edition was available for GameCube, Nintendo DS, and Xbox 360.

Most Wanted had extremely positive reviews and received universal acclamation from reviewers in many gaming websites and magazines, praising the graphics, audio effects, and full general gameplay. With 16 million copies sold worldwide, information technology'southward the acknowledged game in the franchise.[120] A game, also named Need for Speed: Most Wanted, was released in 2012 with British developer Criterion Games responsible for the development.

Need for Speed: Carbon (2006) [edit]

Demand for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known every bit Demand for Speed: Carbon – Ain the Metropolis. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.

NFS: Carbon connected the story from Well-nigh Wanted, even so, the game has far less accent on the police. Carbon saw the return of dark-only racing, with a pick of cars similar to that of Almost Wanted. Carbon introduced a new characteristic wherein the histrion is allowed to form a "crew" that aids the histrion in races. Migrate events returned to the series in Carbon. Drag racing was removed from the series, only a new type of race called "Coulee Duel" was added, where the closer the histrion is to the leader, the more than points they accrue. If the histrion overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.

The Collector'south Edition features three new cars, ten specially tuned cars, six new races, and a bonus DVD with backside-the-scenes footage on the making of the game.

Demand for Speed: ProStreet (2007) [edit]

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[121] [122] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of elevate races, speed challenges (essentially dart races and speed traps), grip races (circuit racing), and drift races.

Demand for Speed: Secret (2008) [edit]

Demand for Speed: Underground, developed past EA Black Box, was released in 2008. The game had a significantly longer development bicycle than previous games, taking 16 months to develop.[123] EA ported Hole-and-corner to various mobile devices. It was the last Need for Speed game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA's projections, the franchise would get dorsum to its "roots". The game received lower scores on aggregate than Pro Street.

The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional metropolis chosen Tri-City Bay. The histrion'south role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that characteristic the actress Maggie Q, the game as well featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox 360 added another 5 new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were peculiarly tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual fashion.

Demand for Speed: Shift (2009) [edit]

Need for Speed: Shift, adult by Slightly Mad Studios, was released in 2009. It features over threescore cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade racing of previous titles.

NFS: Shift received better reviews than the prior three games in the series. The Special Edition independent a particularly-tuned BMW M3 GT2, and an Aristocracy Series track. Two items of downloadable content were released for the game.

Need for Speed: Nitro (2009) [edit]

Need for Speed: Nitro is the starting time NFS game fabricated exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a coincidental audience, released in 2009. Demand for Speed: Nitro was also bachelor as a social multiplayer game on Facebook.[124]

Need for Speed: Nitro-10 (2010) is a newer installment for apply with the DSi/XL and the 3DS system. Essentially the original release, it was updated with several updates: eighteen licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to iv players; and new rewards and unlockables. The game was released equally a digital download only, released in 2010.

Need for Speed: Globe (2010) [edit]

Promotion of Demand for Speed: World at E3 2010

Need for Speed: Globe was a free-to-play MMO racing game for Windows-based PCs. It took on the gameplay fashion of Near Wanted and Carbon, focusing on illegal street racing, tuning and law chases, and calculation archetype MMO elements to the mix. World incorporated almost verbal replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map pattern. World was originally scheduled for an Asian release in the summer of 2009, however the game was non released at that time and it was released worldwide in 2010.[125] [126] In October 2009, the game was in public beta-testing limited to residents of Taiwan.

In April 2015, it was announced that Need for Speed World would be endmost its servers on July xiv, 2015. They soon afterwards removed the ability to create new accounts for the game and began winding down their support for information technology. Since the announcement, there have been several "terminate of the world" promotions and in-game events.[127]

Need for Speed: Hot Pursuit (2010) [edit]

Need for Speed: Hot Pursuit was developed by British games developer Criterion Games and published past Electronic Arts in 2010.[128] It focuses on racing and police chases rather than car customization. The game won many awards at the E3 2010, including "All-time Racing Game", becoming the first game in the NFS series since the original Hot Pursuit to win an E3 award.

At that place were over 60 cars, about available to both racers and cops, merely a few were exclusive to either side.[129] Unlike previous NFS titles, there was no customization, and the game takes identify in a fictional rural area chosen Seacrest County, which the "complimentary roam" feature lets you lot explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical arrangement, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.

The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Various downloadable content was released for the game.

A remastered version of the game, Need for Speed: Hot Pursuit Remastered, was released in November 2020 for PlayStation iv, Xbox One, Nintendo Switch, and Microsoft Windows.[130] Information technology features cross-platform multiplayer, enhanced visuals, quality-of-life improvements, all primary DLC from the PlayStation 3 and Xbox 360 versions, the render of Autolog, and 4K support for PlayStation 4 Pro, Xbox One Ten, and Windows.[130]

Shift 2: Unleashed (2011) [edit]

The sequel to Need for Speed: Shift, Shift two: Unleashed was developed past Slightly Mad Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot Pursuit.[131] It besides includes features such as night racing, an in-helmet camera, and a more in-depth career mode. Shift two features more than than 140 vehicles bachelor for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka equally well every bit fictional circuits.

The Limited Edition features iii unlocked cars, and an boosted 37 career race events.[132] Two downloadable contents were released for Shift ii.

Demand for Speed: The Run (2011) [edit]

Need for Speed: The Run was developed past EA Black Box, and released in 2011. The game connected the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York.

The game featured quick time events with the role player, for the first time in NFS history, exiting their car and traveling on pes. The Run was powered by DICE's Frostbite 2 engine, making the game the beginning non-shooter and one of the starting time panel titles to apply the engine. Additionally, the NFS Autolog was also used in the game.

The Run employs a large range of existent-globe vehicles, which can exist contradistinct with visual upgrades. An XP (Feel points) system is used for unlocking cars and events. The Limited Edition features 3 exclusive cars and five exclusive challenges with bonus rewards and achievements.

Demand for Speed: Virtually Wanted (2012) [edit]

Demand for Speed: Most Wanted was developed past British games developer Criterion Games, and released in 2012. The game picked upwardly on the Most Wanted IP, as opposed to the Hot Pursuit extension.[133] This was the first game fabricated subsequent to Criterion Games taking over the NFS serial from Black Box.

It features open up-world racing, and most of the cars in the game are available from the offset, subconscious in different locations.[134] It also features a blacklist of 10 instead of 15, and at that place is no story or visual customization for the game. Information technology is powered past Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.[135] Milestones and achievements are unlocked through a variety of ways, e.chiliad. completion of races and breaking through billboards.

Need for Speed Rivals (2013) [edit]

Need for Speed: Rivals was developed by Ghost Games (formerly EA Gothenburg) in association with Criterion Games, and was released in 2013 for the PlayStation 4,[136] Microsoft Windows, PlayStation iii, Xbox 360,[136] and Xbox Ane.[136] It runs on Dice's Frostbite 3 Engine. Information technology has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and several pursuit techs.

Demand for Speed: No Limits (2015) [edit]

Need for Speed: No Limits was released in 2015 for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise's commencement original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of diverse Need for Speed games.

Need for Speed (2015) [edit]

A total reboot of the franchise, the game was released in 2015 for PlayStation 4 and Xbox I, with a release for Microsoft Windows via Origin in 2016.

The PC version was released in 2016, via Origin in two unlike editions. The Standard Edition is the base of operations edition, whereas the Palatial Edition has the styling pack, performance pack, tricked-out starter automobile, exclusive wraps, unique identifying stickers, VIP icons, and a lifetime discount on all items using the in-game currency.[137]

Need for Speed Payback (2017) [edit]

EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation iv, and Xbox One.[138] The game has an offline single-role player mode unlike the previous title.[139]

Need for Speed Heat (2019) [edit]

In 2019, Electronic Arts announced that a new Need for Speed installment is in evolution.[140] In July, Electronic Arts stated that the new Need for Speed installment volition be released before the end of March 2020.[141] On August 14, the game was announced every bit Demand for Speed Heat and was released on November 8, 2019.[142]

Other games [edit]

Need for Speed: V-Rally (1997) [edit]

When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no connexion with the Need for Speed games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the Us in gild to help sales of the game, due to the fact that rally racing held little support in the U.South. The game was not originally intended to be part of the Need for Speed series; neither the game's development was done by Electronic Arts Canada (which at the time was the principal programmer of the Need for Speed series), nor was it developed in equally clan with Electronic Arts in any way. Later versions of the game were solely published by Infogrames and were released nether their original names.

Need for Speed 64 (canceled) [edit]

In the tardily 1990's, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the Side by side Generation magazine as having sectional tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.[143] The game was ultimately canceled betwixt late 1998 and early 1999. Electronic Arts had signed a bargain with Volkswagen to make a game around the New Protrude, thus altering the Need for Speed 64 projection into Beetle Risk Racing.[144]

Demand for Speed: Five-Rally 2 (1999) [edit]

Much like with the original V-Rally, EA purchased the rights to publish the PlayStation version of Five-Rally 2 in North America. Infogrames published the Dreamcast version of the game in North America every bit Test Drive: V-Rally. Later games in the serial would have no connections to either Need for Speed or Test Drive.

Need for Speed: Web Racing (2001) [edit]

Need for Speed: Web Racing was an online-merely conversion of Need for Speed III: Hot Pursuit made available in 2001 equally part of EA.com's Platinum service. 11 cars and various courses from Need for Speed III were included, as well as ane class from the first Demand for Speed. Single-player and Multiplayer modes were made bachelor.[145] [146]

Motor Metropolis Online (2001) [edit]

Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City,[147] during development all single-role player elements would exist discarded in favor of an online-only model. The result, Motor Urban center Online, was a racing MMO game released by EA on October 29, 2001. The indicate of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on The Sims Online. After, EA, would develop a new online racing game, called Need for Speed: Earth.[148]

Need for Speed: Peak Speed (2002) [edit]

Need for Speed: Top Speed was an online-merely promotional racing game released on October 1, 2002, as part of EA Pogo and America Online'south online-only AOL Games' First Play programming initiative. Made to promote both MacGillivray Freeman's 2002 IMAX film Top Speed and the then-new Porsche Cayenne Turbo, the game uses three existing courses from Porsche Unleashed renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada.[149]

Need for Speed ten: TerrorFive (canceled) [edit]

Need for Speed 10: TerrorFive was a concept pitched to Electronic Arts around 2008. The portfolio page of a former presentation director of EA Black Box says the "goal" of the game was to respond the question "How tin can large scale street races take place in a post 911 US metropolis?" Concept fine art depicts a group of street racers named "TerrorFive", alongside a mockup of gameplay in which players seemingly hack into law cars.[150] [151] [152]

Need for Speed: Millionaire (canceled) [edit]

Need for Speed: Millionaire was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of Burnout Paradise and Demand For Speed: Cloak-and-dagger. Information technology would take seen the player and friends keep adventures after a lottery win and the purchase of many supercars, described by Criterion manager Alex Ward as "Freeburn meets Top Gear challenges". The game was worked on for sixth months and had a playable version, but was canceled in favor of Demand for Speed: Hot Pursuit.[153] [154]

Demand for Speed: Edge (canceled) [edit]

Need for Speed: Edge was a free-to-play MMO racing game developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive Entertainment (known equally Need for Speed Online) from China. It is the third gratis-to-play game in the franchise overall, along with being the just gratis-to-play racing game that runs on the Frostbite 3 game engine. The PC version is based on the 2013 title Need for Speed Rivals, while the mobile version (sometimes referred to equally Need for Speed: Duel) is based on Need for Speed: No Limits.[155] The open up beta was released on December 10, 2017. Nexon close downwards the game on May thirty, 2019.[156]

Film adaptation [edit]

EA worked with DreamWorks Pictures to create a film version of Demand for Speed starring Aaron Paul every bit Tobey Marshall, a mechanic and street racer who was framed by a wealthy business organisation associate.[157] [158] The movie was released past Disney's Touchstone Pictures on March 14, 2014, months before the franchise'due south 20th anniversary. Despite receiving negative reviews, the film ended up grossing over $200 meg at the worldwide box office.

In April 2015, a sequel was reported to be produced past Mainland china Movie Aqueduct, Jiaflix, and 1905.com in association with EA Games.[159] [160]

References [edit]

  1. ^ a b c d due east f g h GameRankings score
  1. ^ a b Yin, Wesley (June 25, 2012). "Criterion takes total command of Demand for Speed and Burnout franchises". Eurogamer.cyberspace. Retrieved June 26, 2012.
  2. ^ "EA Signs Multi-Yr Agreement With Ten-Games Medalist and Internet Phenom Ken Cake for Need for Speed". Electronic Arts. October 24, 2013. Retrieved February 28, 2014.
  3. ^ "", Alan (June 25, 2012). "Hot Wheels are bringing a pick of Need for Speed cars to stores worldwide". Eurogamer.net. Retrieved June 26, 2012. {{cite web}}: CS1 maint: numeric names: authors list (link)
  4. ^ "Electronic Arts completes conquering of Bullfrog Productions Ltd". Business organisation Wire. Findarticles.com. January 24, 1995. Archived from the original on July x, 2012. Retrieved August 9, 2008.
  5. ^ Andrews, Marke (January iii, 2008). "Martin Sikes co-founded Black Box Games". Vancouver Sun. Canada.com. Archived from the original on January 7, 2008. Retrieved August ix, 2008.
  6. ^ "Archived copy". Archived from the original on Apr 2, 2015. Retrieved March 23, 2015. {{cite web}}: CS1 maint: archived re-create as title (link)
  7. ^ Jackson, Mike (June 22, 2012). "News: Criterion in control of unabridged Need for Speed franchise". ComputerAndVideoGames.com. Retrieved June 26, 2012.
  8. ^ a b "Ghost takes command of the Need For Speed brand". VideoGamer.com. Archived from the original on Baronial 29, 2013. Retrieved February xix, 2017.
  9. ^ a b Scamell, David. "The Ghost Of Criterions past". Archived from the original on Oct 21, 2013. Retrieved October 21, 2013.
  10. ^ "EA will move Need for Speed development back to Criterion". GamesIndustry.biz.
  11. ^ Max_Joker (May 31, 2021). "Sun is setting on some older NFS titles - it'southward not y'all, it'due south us". r/needforspeed . Retrieved June x, 2021.
  12. ^ "EA has delisted all of its quondam Need For Speed games". VG247. June ane, 2021. Retrieved October 7, 2021.
  13. ^ Gerstmann, Jeff (March 31, 1999). "Need for Speed High Stakes Review". GameSpot. Retrieved Baronial 9, 2008.
  14. ^ a b "Demand for Speed Underground Game Guide". IGN. Retrieved August 9, 2008.
  15. ^ "Demand for Speed: Payback - Learn To Drift Game Guide". IGN. Retrieved November ane, 2017.
  16. ^ Perry, Douglas (November 12, 2004). "Demand for Speed: Underground 2 Review". IGN. p. 2. Retrieved August nine, 2008.
  17. ^ a b "Need for Speed: Carbon (Cars)". Electronic Arts. Archived from the original on September fifteen, 2007. Retrieved August 9, 2008.
  18. ^ Kaiafas, Tasos (May 14, 1997). "Need for Speed Ii Review". GameSpot. Retrieved Baronial nine, 2008.
  19. ^ a b Mirabella III, Fran (December xiv, 2003). "Demand for Speed Underground Review". IGN. p. 3. Archived from the original on December x, 2008. Retrieved August 9, 2008.
  20. ^ McWhertor, Michael (June viii, 2020). "Need for Speed Heat gets cantankerous-play, the first EA game to do so". Polygon . Retrieved June ix, 2020.
  21. ^ "Route & Track Presents: The Need for Speed Reviews". GameRankings. Retrieved May ix, 2019.
  22. ^ "Road & Track Presents: The Need for Speed Reviews". GameRankings. Retrieved May ix, 2019.
  23. ^ "Route & Track Presents: The Need for Speed Reviews". GameRankings. Retrieved May 9, 2019.
  24. ^ "Need for Speed Ii Reviews". GameRankings. Retrieved May ix, 2019.
  25. ^ "Need for Speed Two Reviews". Metacritic. Retrieved May 9, 2019.
  26. ^ "Need for Speed III: Hot Pursuit Reviews". GameRankings. Retrieved May nine, 2019.
  27. ^ "Need for Speed Three: Hot Pursuit Reviews". Metacritic. Retrieved May 9, 2019.
  28. ^ "Need for Speed: High Stakes Reviews". Metacritic. Retrieved May 9, 2019.
  29. ^ "Need for Speed: High Stakes Reviews". GameRankings. Retrieved May 9, 2019.
  30. ^ "Demand for Speed: Porsche Unleashed Reviews". Metacritic. Retrieved May 9, 2019.
  31. ^ "Need for Speed: Porsche Unleashed Reviews". GameRankings. Retrieved May 9, 2019.
  32. ^ "Demand for Speed: Porsche Unleashed Reviews". Metacritic. Retrieved May 9, 2019.
  33. ^ "Motor Urban center Online Reviews". Metacritic. Retrieved May 9, 2019.
  34. ^ "Demand for Speed: Hot Pursuit 2 Reviews". Metacritic. Retrieved May ix, 2019.
  35. ^ "Need for Speed: Hot Pursuit 2 Reviews". Metacritic. Retrieved May 9, 2019.
  36. ^ "Need for Speed: Hot Pursuit two Reviews". Metacritic. Retrieved May 9, 2019.
  37. ^ "Need for Speed: Hot Pursuit ii Reviews". Metacritic. Retrieved May ix, 2019.
  38. ^ "Need for Speed: Secret Reviews". Metacritic. Retrieved May 9, 2019.
  39. ^ "Need for Speed: Cloak-and-dagger Reviews". Metacritic. Retrieved May 9, 2019.
  40. ^ "Need for Speed: Underground Reviews". Metacritic. Retrieved May 9, 2019.
  41. ^ "Need for Speed: Hole-and-corner Reviews". Metacritic. Retrieved May ix, 2019.
  42. ^ "Demand for Speed: Underground Reviews". Metacritic. Retrieved May 9, 2019.
  43. ^ "Need for Speed: Hush-hush two Reviews". Metacritic. Retrieved May 9, 2019.
  44. ^ "Need for Speed: Secret two Reviews". GameRankings. Retrieved May 9, 2019.
  45. ^ "Need for Speed: Underground 2 Reviews". Metacritic. Retrieved May 9, 2019.
  46. ^ "Need for Speed: Hugger-mugger 2 Reviews". Metacritic. Retrieved May 9, 2019.
  47. ^ "Demand for Speed: Underground ii Reviews". Metacritic. Retrieved May 9, 2019.
  48. ^ "Need for Speed: Underground Rivals Reviews". Metacritic. Retrieved May 9, 2019.
  49. ^ "Need for Speed: Cloak-and-dagger 2 Reviews". Metacritic. Retrieved May ix, 2019.
  50. ^ "Demand for Speed: Most Wanted Reviews". Metacritic. Retrieved May 9, 2019.
  51. ^ "Need for Speed: Most Wanted Reviews". Metacritic. Retrieved May 9, 2019.
  52. ^ "Need for Speed: About Wanted Reviews". Metacritic. Retrieved May nine, 2019.
  53. ^ "Need for Speed: Most Wanted Reviews". Metacritic. Retrieved May 9, 2019.
  54. ^ "Need for Speed: Most Wanted v-1-0 Reviews". Metacritic. Retrieved May 9, 2019.
  55. ^ "Need for Speed: Most Wanted Reviews". Metacritic. Retrieved May 9, 2019.
  56. ^ "Need for Speed: Most Wanted Reviews". Metacritic. Retrieved May 9, 2019.
  57. ^ "Demand for Speed: Carbon Reviews". Metacritic. Retrieved May 9, 2019.
  58. ^ "Need for Speed: Carbon - Own The City Reviews". Metacritic. Retrieved May nine, 2019.
  59. ^ "Need for Speed: Carbon Reviews". Metacritic. Retrieved May nine, 2019.
  60. ^ "Need for Speed: Carbon Reviews". Metacritic. Retrieved May nine, 2019.
  61. ^ "Need for Speed: Carbon Reviews". Metacritic. Retrieved May 9, 2019.
  62. ^ "Need for Speed: Carbon - Own The City Reviews". Metacritic. Retrieved May 9, 2019.
  63. ^ "Need for Speed: Carbon Reviews". Metacritic. Retrieved May 9, 2019.
  64. ^ "Demand for Speed: Carbon Reviews". Metacritic. Retrieved May 9, 2019.
  65. ^ "Need for Speed: Carbon Reviews". Metacritic. Retrieved May ix, 2019.
  66. ^ "Need for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  67. ^ "Need for Speed: ProStreet Reviews". Metacritic. Retrieved May ix, 2019.
  68. ^ "Demand for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  69. ^ "Need for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  70. ^ "Demand for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  71. ^ "Demand for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  72. ^ "Need for Speed: ProStreet Reviews". Metacritic. Retrieved May 9, 2019.
  73. ^ "Demand for Speed: Hugger-mugger Reviews". Metacritic. Retrieved May ix, 2019.
  74. ^ "Need for Speed: Undercover Reviews". Metacritic. Retrieved May 9, 2019.
  75. ^ "Need for Speed: Secret Reviews". Metacritic. Retrieved May 9, 2019.
  76. ^ "Need for Speed: Surreptitious Reviews". Metacritic. Retrieved May 9, 2019.
  77. ^ "Need for Speed: Undercover Reviews". Metacritic. Retrieved May 9, 2019.
  78. ^ "Need for Speed: Hush-hush Reviews". Metacritic. Retrieved May 9, 2019.
  79. ^ "Need for Speed: Shift Reviews". Metacritic. Retrieved May 9, 2019.
  80. ^ "Need for Speed: Shift Reviews". Metacritic. Retrieved May 9, 2019.
  81. ^ "Demand for Speed: Shift Reviews". Metacritic. Retrieved May 9, 2019.
  82. ^ "Need for Speed: Shift Reviews". Metacritic. Retrieved May 9, 2019.
  83. ^ "Demand for Speed: Nitro Reviews". Metacritic. Retrieved May nine, 2019.
  84. ^ "Need for Speed: Nitro Reviews". Metacritic. Retrieved May 9, 2019.
  85. ^ "Need for Speed: World Reviews". Metacritic. Retrieved May 9, 2019.
  86. ^ "Need for Speed: Hot Pursuit Reviews". Metacritic. Retrieved May 9, 2019.
  87. ^ "Need for Speed: Hot Pursuit Reviews". Metacritic. Retrieved May ix, 2019.
  88. ^ "Need for Speed: Hot Pursuit Reviews". Metacritic. Retrieved May nine, 2019.
  89. ^ "Need for Speed: Hot Pursuit Reviews". Metacritic. Retrieved May ix, 2019.
  90. ^ "Shift 2: Unleashed Reviews". Metacritic. Retrieved May 9, 2019.
  91. ^ "Shift 2: Unleashed Reviews". Metacritic. Retrieved May ix, 2019.
  92. ^ "Shift two: Unleashed Reviews". Metacritic. Retrieved May 9, 2019.
  93. ^ "Need for Speed: The Run Reviews". Metacritic. Retrieved May 9, 2019.
  94. ^ "Need for Speed: The Run Reviews". Metacritic. Retrieved May 9, 2019.
  95. ^ "Demand for Speed: The Run Reviews". Metacritic. Retrieved May ix, 2019.
  96. ^ "Demand for Speed: The Run Reviews". Metacritic. Retrieved May 9, 2019.
  97. ^ "Need for Speed: The Run Reviews". Metacritic. Retrieved May nine, 2019.
  98. ^ "Need for Speed: Near Wanted - A Criterion Game Reviews". Metacritic. Retrieved May ix, 2019.
  99. ^ "Demand for Speed: Nearly Wanted - A Criterion Game Reviews". Metacritic. Retrieved May nine, 2019.
  100. ^ "Need for Speed: Most Wanted - A Criterion Game Reviews". Metacritic. Retrieved May 9, 2019.
  101. ^ "Need for Speed: Nigh Wanted U Reviews". Metacritic. Retrieved May 9, 2019.
  102. ^ "Demand for Speed: Most Wanted - A Criterion Game Reviews". Metacritic. Retrieved May ix, 2019.
  103. ^ "Need for Speed: Rivals Reviews". Metacritic. Retrieved May 9, 2019.
  104. ^ "Need for Speed: Rivals Reviews". Metacritic. Retrieved May 9, 2019.
  105. ^ "Need for Speed: Rivals Reviews". Metacritic. Retrieved May 9, 2019.
  106. ^ "Demand for Speed: Rivals Reviews". Metacritic. Retrieved May ix, 2019.
  107. ^ "Need for Speed: Rivals Reviews". Metacritic. Retrieved May nine, 2019.
  108. ^ "Demand for Speed: No Limits Reviews". Metacritic. Retrieved May 9, 2019.
  109. ^ "Need for Speed Reviews". Metacritic. Retrieved May 9, 2019.
  110. ^ "Demand for Speed Reviews". Metacritic. Retrieved May 9, 2019.
  111. ^ "Demand for Speed Reviews". Metacritic. Retrieved May 9, 2019.
  112. ^ "Need for Speed Payback Reviews". Metacritic. Retrieved May ix, 2019.
  113. ^ "Need for Speed Payback Reviews". Metacritic. Retrieved May 9, 2019.
  114. ^ "Need for Speed Payback Reviews". Metacritic. Retrieved May 9, 2019.
  115. ^ "Demand for Speed Heat Reviews". Metacritic. Retrieved February xx, 2020.
  116. ^ "Need for Speed Oestrus Reviews". Metacritic. Retrieved February 20, 2020.
  117. ^ "Need for Speed Heat Reviews". Metacritic. Retrieved February 20, 2020.
  118. ^ Perry, Douglass C. (November 12, 2004). "Need for Speed Underground ii". IGN . Retrieved April 6, 2017.
  119. ^ "Brooke Burke to star in Need for Speed Underground 2". GameSpot . Retrieved April half dozen, 2017.
  120. ^ Totu, Florian (October 22, 2009). "100 million Need for Speed Games Accept Been Sold to This Day". Softpedia. SoftNews NET SRL. Archived from the original on April two, 2012. Retrieved Baronial 22, 2015.
  121. ^ "NFS eleven: New Infos!". NFS-Planet. Dec 30, 2006. Retrieved February nine, 2007.
  122. ^ "NFS 11: New rumors". NFS-Planet. February 11, 2007. Retrieved February xi, 2007.
  123. ^ Mark Androvich (June 18, 2008). "Riccitiello: We were torturing Vancouver studio". Gamesindustry.biz. Retrieved June xviii, 2008.
  124. ^ "Demand for Speed: Nitro Details". Archived from the original on June 18, 2009.
  125. ^ Kirk Pedersen (October 22, 2009). "A brief history of speed". Electronic Arts. Archived from the original on October 25, 2009. Retrieved October 25, 2009.
  126. ^ Rob Purchese (January 30, 2009). "Revamped NFS serial launches this twelvemonth". Eurogamer. Retrieved Jan 30, 2009.
  127. ^ Silverwing, Trueflight (Apr 15, 2015). "The Race is Coming to an stop". Archived from the original on April 18, 2015. Retrieved April 15, 2015.
  128. ^ David Hinkle (June xiv, 2010). "Need for Speed: Hot Pursuit races to retail November 16". Joystiq. Retrieved June 14, 2010.
  129. ^ NFSKirk (June 22, 2010). "NFSRon Talks to HP Creative Director". Electronic Arts. Archived from the original on June 24, 2010. Retrieved June 24, 2010.
  130. ^ a b Expert, Owen Due south. (5 October 2020). "Need for Speed: Hot Pursuit Remastered launches with cantankerous-play adjacent month". Polygon. Vox Media. Retrieved 6 October 2020.
  131. ^ "EA's Engine Roar with Shift 2 Unleashed" (Press release). Electronic Arts. November 16, 2010. Retrieved November xvi, 2010.
  132. ^ "Pre-Lodge the Limited Edition of SHIFT 2 Unleashed, get cool stuff in-game". Need for Speed. March 23, 2011. Archived from the original on April 27, 2011. Retrieved Nov 17, 2012.
  133. ^ Crossley, Rob (June 1, 2012). "News: EA confirms next Criterion game: Need for Speed". ComputerAndVideoGames.com. Retrieved June 26, 2012.
  134. ^ Robinson, Martin (August 2, 2012). "Cloudcompete ties together Need for Speed: Most Wanted'south different platforms". Eurogamer.cyberspace. Retrieved August 16, 2012.
  135. ^ "Latest PWND episode shows unseen footage of Need for Speed: Nigh Wanted". VG247. April 13, 2012. Retrieved June 29, 2012.
  136. ^ a b c Tach, Dave (November four, 2013). "Demand for Speed Rivals bumped upward to Nov. xv release for PS4 launch". Polygon. Retrieved November 4, 2013.
  137. ^ Lestoc, Costea (September 15, 2015). "Need For Speed (2015) To Be Released PC, Xbox One and PS4 – Which Ane Is Delayed?". Neurogadget.
  138. ^ Martin, Matt (June 2, 2017). "Need for Speed Payback out November, deluxe edition gives early access – lookout man the showtime trailer". VG247 . Retrieved June 2, 2017.
  139. ^ "NEED FOR SPEED 2017: PAYING Information technology Back". Ghost Games blog. May 9, 2017. Retrieved May 12, 2017.
  140. ^ Barnett, Brian (February five, 2019). "EA WORKING ON NEW Demand FOR SPEED, PLANTS VS. ZOMBIES GAMES". IGN . Retrieved March nineteen, 2019.
  141. ^ Dayus, Oscar (July 31, 2019). "New Need For Speed Coming Soon, EA Confirms". GameSpot . Retrieved August 5, 2019.
  142. ^ Guess, Alysia (Baronial 14, 2019). "Need For Speed Heat Announced For November Release". IGN.com . Retrieved August 14, 2019.
  143. ^ "Need for Speed 64". Next Generation. No. 46. Imagine Media. October 1998. p. 96. Retrieved January 19, 2021.
  144. ^ "Beetle Adventure Racing". Next Generation. No. 53. Imagine Media. May 1999. p. 91. Retrieved January 19, 2021.
  145. ^ "Need for Speed Web Racing". ign.com.
  146. ^ "Need for Speed Web Racing". EA.com (Archived). Archived from the original on December one, 2002.
  147. ^ "NFS Motor City Preview - GameRevolution". gamerevolution.com.
  148. ^ Poole, Stephen (November 21, 2001). "Motor Urban center Online Review". GameSpot. Retrieved August 9, 2008.
  149. ^ "Travis Baldree". buildingworlds.com.
  150. ^ "What'south Upward With Blizzard's Project Titan?". kotaku.com.
  151. ^ "Need For Speed 10: TerrorFive [Cancelled – Xbox 360, PS3]". world wide web.unseen64.net.
  152. ^ "EA Demand For Speed 10 - WylieStyles". cargocollective.com.
  153. ^ Makuch, Eddie (October 25, 2013). "Need for Speed: Millionaire concept revealed". GameSpot . Retrieved July 10, 2021.
  154. ^ "Burnout's artistic director Alex Ward takes us behind the scenes of the acclaimed racing series". GamesRadar+. November 23, 2016. Retrieved July 10, 2021.
  155. ^ Bianchi, Thomas (November 13, 2015). "Need For Speed Border Gameplay Trailer Released". Hardcore Gamer . Retrieved Nov 27, 2015.
  156. ^ "Need For Speed Border Game Announcements". Nexon. April 4, 2019. Retrieved April 4, 2019.
  157. ^ "Demand For Speed Trailer". needforspeedtrailer.com. March xvi, 2014. Archived from the original on December xviii, 2014. Retrieved March 16, 2014.
  158. ^ Watkins, Heather. "Need for Speed Editorial Montage". Westward Coast Midnight Run. Retrieved March 9, 2014.
  159. ^ Coonan, Clifford (April 8, 2015). "'Need for Speed' Sequel in Development as U.S.-Mainland china Co-Production". The Hollywood Reporter.
  160. ^ Jagernauth, Kevin (Apr 8, 2015). "'Need For Speed ii' Is Actually Happening". The Hollywood Reporter. Archived from the original on April eleven, 2015. Retrieved Apr 8, 2015.

External links [edit]

Source: https://en.wikipedia.org/wiki/Need_for_Speed

Posted by: rossarman1993.blogspot.com

0 Response to "What Is River Race Worth On Animal Jam 2018"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel