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Is There A Way To Show Every Animated Key Frame In C4d

Smooth out your animations with the graph editor in Cinema 4D.

When you're animative in Cinema 4D, you can go pretty far with large castor strokes using but the mini timeline. If you're Bob Ross level, y'all might be able to work using null else.

But if y'all really want to massage your animation with all the little refinements and happy trees, you'll demand to put away the big paint brush and get into using Movie theater 4D'southward graph editor.  We'll look at some of the core features.

What is the Movie theatre 4D Graph Editor?

Movie theater 4D'southward graph editor is non only where y'all tin see and edit all the timing and values of the keyframes in your animation just also how the blitheness moves *between* the keyframes. That'south something called interpolation. More on that in a chip. So how exercise we get to the graph editor?

OPENING THE GRAPH EDITOR IN Movie theater 4D

The easiest manner to open the Cinema 4D graph editor is to use the defended layout carte du jour found in the meridian right of the interface. Simply select the 'Animate' layout and the interface changes up to display everything relevant to blitheness. You'll see the graph editor timeline at the bottom. Woot!

Cinema 4D Graph Editor - Animate layout.png

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Another style you can open Cinema 4D's graph editor is thru the menus (Window > Timeline (Dope Sail)). This volition open in a floating window that you can place wherever y'all like. If yous're an After Effects user and are bang-up on keyboard shortcuts, you'll be happy to know that Shift + F3 opens Cinema 4D's graph editor too. That's some dope canvass yo!

NAVIGATION IN GRAPH EDITOR

Ok, now that you've got it open, at present what? In lodge to run into any keyframes for an animated object, you first gotta select the object in the Object Manager. Boom. You should encounter some happy little boxes or curves in your graph editor.  So how do we navigate effectually this window? Well, you know how you can motion in the viewport pressing the "one" key + click & drag? Y'all can do the same in the graph editor as well! Zooming in and out of the window by pressing "2"+ click & drag works the aforementioned as well and you can likewise hold Shift + mouse scroll wheel to zoom. "iii" key + click & drag rotates in the viewport but does aught in the graph editor since that's a 2d view, silly rabbit.

Yous tin can always motility/zoom using the navigation icons in the top right of the graph editor's window. Lastly, striking the keyboard shortcut 'H' to zoom out and frame all the keys.

Ii VIEWS: DOPE Sheet OR F-Curve MODE

And so there'south two modes to the graph editor. The start is the Dope Canvass, where you tin can encounter the keyframes every bit niggling squares. It's much like you've seen in the mini timeline but here we can do much more. This style lets y'all see which of an object's parameters have blitheness and can display multiple selected objects besides. It's a swell style to view and retime your blitheness equally a whole.The second mode is the Function Curve mode (or F-Curve for short) which shows the interpolation or how the animation behaves in-between whatsoever 2 keyframes. How you lot cull to interpolate the keyframes volition ultimately define the personality of your animation.

Cinema 4D Graph Editor - F-Curves.jpg

Switch back and forth between the 2 modes depending on your need past hitting either button at the peak left of the graph editor window, or with the graph window enabled, simply hit the "Tab" key to do the switching. If y'all want the best of both worlds, the dope sheet has a mini F-Curve window. Just hit the twirl push on whatever parameter.

MOVING/SCALING KEYS

Click on a keyframe to select it or select multiple keys by marquee selecting a range of keys, or past Shift + clicking private keys. To move the selection, click + drag any highlighted keyframe to the desired frame. Nosotros tin too expand or compress the timing of selected keyframes besides.  A selected range of keys will have a yellow bar at the top in Dope Canvas mode. Elevate either end to scale the keys.

click and drag all the xanthous things

MUTE KEYFRAMES OR TRACKS

Hey Agent Smith, tell them keys to shut up! If you desire to non-destructively audition an animation without certain keyframes or even whole tracks of animation, you can utilise the graph editor'southward mute function. With keyframes selected in either Dope Sail or F-Curve mode, right-click and enable 'Primal Mute'. To mute a whole animation track, disable the little filmstrip icon in the column to the right of the track.  If you need to run across bigger changes to your animation, expect into using Cinema 4D'south Take system with this quickstart video from Maxon.

After Furnishings Timeline equivalents

If you're an After Effects user familiar with massaging keyframes and F-curves, yous may exist wondering how to practice similar tasks in Cinema 4D's graph editor. Here are a few common ones:

1. LOOPOUT("CONTINUE") & OTHERS = Rail BEFORE/AFTER

To keep a parameter going on a connected trajectory before the first keyframe and/or afterward the last keyframe, we can apply the graph editor's Track Before/Later on function. Select your start/end keyframe and in the bill of fare bar go to Functions > Track Before or Track After > Track Go along.

Can't cease, won't stop

That go's you behavior like Later Effect's Loop In/Out ("Continue") expression. At that place are a few more functions in that menu:

C4D Echo = AE loop In/Out("Cycle")

C4D Offset Repeat = AE loop In/Out("first")

C4D Beginning Echo = AE loop In/Out("offset")

two. ROVING KEYFRAMES = Breakup KEYS

A groovy feature in After Effects is the ability to have keyframes rove over time as yous adjust the timing of your animation. Moving one cardinal in fourth dimension tin can dynamically shift others accordingly. In Movie theatre 4D they're called breakdowns. With your keys selected, right click and select 'Breakdown' to brand those keyframes rove over time.

Breakdown keys roving over time

3. WHERE IS MY SPEED GRAPH?

After Furnishings has a unique way of separating out the value and speed of a keyframe. In the speed graph, you can change how fast the interpolation happens and past doing and so, yous indirectly bear on the shape of the value's F-Curve. Besides, when you lot alter the F-curve, you are indirectly altering the speed graph.

Unfortunately, in Cinema 4D'due south graph editor, there is no direct equivalent to the speed graph.

That is to say, Mr. Pinkman, you can't directly edit the speed like in After Effects. You tin can only reference the speed every bit yous alter the F-curve. To see the speed as an overlay in F-Curve mode, in the timeline menu get to F-Bend > Bear witness Velocity.

AE speed curve = C4D'due south velocity

As a bit of a workaround for this, await into using time tracks to control speed. Finessing your animation using the graph editor takes some practise & fourth dimension but it's well worth the effort.

Source: https://www.schoolofmotion.com/blog/graph-editor-in-cinema-4d

Posted by: rossarman1993.blogspot.com

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